Post by missy dunlap on Jun 13, 2010 9:58:08 GMT -6
PARTY GAMES
PIRATE'S TREASURE MAP You will need: •A map drawn on a large sheet of paper •small sticky labels and a pen to write names on the labels. Often you will find that at the beginning of a party where you are running the games, not all the children have arrived when you start. To overcome this a game was needed that could be played by the children as they arrived. I drew a pirate's treasure map on a sheet of paper that I stuck to a board. On top of this I stuck a sheet of clear adhesive film 'FABLON'. Between each game I ask a few children up and ask them their names. I write their names onto small sticky labels about the size of a thumb nail. The children then stick these onto the map where they think that the treasure is buried. At the end of the games session I turn the map around and show that I had stuck a label on the back of the map to mark where the treasure was buried. The closest person to this wins the prize. If you need to pad it out a little, you can tell a short story about the pirate coming ashore with his treasure chest, and deciding on the different places that he might bury his treasure. This game can be used with any age group. Because the map is covered in plastic film you can easily peel the labels off, you can then use the map for repeat shows.
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SOUND EFFECTS You will need: •A tape player and a tape with sounds that you have recorded. This is another game that is good at the start of a show if not all the children have arrived. Borrow some sound effects records from your local library. They are used by drama clubs and film makers. Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes. Tell the children, that you are going to play them sounds from the television and the cinema. The first person with their hand up, will get the prize if they can say what the sound is. Tell them not to put their hand up until they are certain what the sound is. This game can be played by any age group. A variation on this is to use the first few notes of popular songs.
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FIRST PERSON TO ME This game can be used with large numbers of children. It keeps them interested and can play for as long as you have questions. The object of the game is for a child to bring you an item that you ask for. The first child to you with that item gets the prize. Listed below are some examples. •A Loose tooth •A rose coloured shirt dress or blouse. (any colour will do) •A picture of a president (a coin or banknote) •Three hands on one wrist (a watch with hands) •A pair of white socks •A hair clip. Tell the children to be very careful that they don't bump into anyone as they are running up to you. If you run out of ideas you can look to see what different people are wearing. You often find a child that won't join in with the games as they never win anything. Choose something that only they have, this will make them want to take part.
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BOAT OR CAR RACE You will need: (for each den or patrol) •A toy boat or car connected to a long length of string on a roller. This is an oldie but very good when you have a large group to keep amused and interested. You will need four toy boats or cars. These are attached to long lengths of twine which are wound around pieces of dowell or broom handle. Rotating the dowell winds on the twine and drags the toy car or boat along the floor. Split the group into two teams and sit each team on opposite sides of the hall. Choose the biggest person from each team, explaining to the children, that these people are going to try and win points for their team. My boats are red, blue, green and yellow. The first race we use the red and the blue boat. One team is told to shout for the red and the other team to shout for the blue. After the first race I change the boats for the other two boats. I tell the children that this is to ensure that there was no advantage, as perhaps the boats could have been different weights. I then run the new boats out and we have another race. The children get very excited during this game, but you have complete control. You only have to direct the two children running the boats. The rest of the children are sitting at the sides cheering their boat in.
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ISLANDS You will need: •Four different colored bean bags •Four colored beads or balls to match the color of the bean bags•A small cloth bag to keep the balls in •A whistle or other noise maker. This is a variation on musical chairs, but the kids will not realise this the way that it is played. Place the four colored skittles at the four corners of your playing area. Tell the lads that these are islands. When you say "GO" they must run around the outside of the four islands in a clockwise direction, when you shout "CHANGE DIRECTION" they must run the other way round. When you blow the whistle, they must go and stand next to one of the islands. You do this a couple of times with no forfeits and nobody out, then you introduce the bag with the coloured beads. You reach into the bag and take one out, all the boys standing next to that colour has to do ten press-ups. You then start them all running again. This time all the boys who land on the color you pick out of the bag are out and have to sit in the middle (This keeps them out of the way). You then take away that bean bag and it's matching coloured ball. The next time round all the boys on the chosen color have to do a hand stand. The next time all the boys on the selected color are out and sit in the middle. You again remove the selected bean bag and it's matching colored ball. So you are down to two bean bags. By this time most of the boys will be out and you just keep playing with the two bean bags until you get to a final winning boy.
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PASS THE PARCEL UPDATED You will need. •A timer or alarm clock with a loud ring - this should be in a small box. Pass the parcel is a bit old hat but the boys will enjoy this updated version. A timing device with a loud alarm connected to it is passed in a box around the circle. The person holding the box when the alarm goes off is either out or has to do a forfeit. There was a toy put out on the market several years ago that did just this. It had some name such as "TIME BOMB" or "GRENADE" you may have seen it.
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THE LIMBO You will need: You will need: •A tape recorder with recorded music •A dowell, flat on 1 side, to act as a bar •2 large clothes pins balance the bar on •2 upright stands. These can be made from two pieces of dowell about one and a half metres high with a flat wooden base to make them stand upright. Place the two stands about four feet apart. Put one of the clothes pins on each stand at about four feet from the ground. Balance the bar on the clothes pins. If one clothes pin falls off then use two clothes pins per stand. Mark out the hall with four chairs and tell the players that they must walk around the outside of all the chairs. This prevents them bunching up, you only want one person at a time going under the bar. To begin you get all the players to stand in a single line at one side of the hall. You show them how to go under the bar, they must lean backwards and bend their knees to get under the bar. They must not touch the floor with their hands and they must not knock the bar off, anyone who does so is out. When everyone has been under the bar once it is lowered down a few inches and the process repeated Prizes are give to those who can get under the bar at the lowest setting. Ideal for all ages, girls or boys and can be played with any number. All you have to do is play the music and keep lowering the bar as they go around.
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ANIMAL SNAP You will need: •Get several packs of animal snap type picture cards •make sure you have the same number of each animal card. Distribute these cards one to each person but tell them not to look at the picture. On the command go they must look at their card and by making the noise of that animal they must find all the other people in the hall with that card. A very noisy game ideal as an ice breaker at mixed parties. Don't forget to get your cards back afterwards.
PIRATE'S TREASURE MAP You will need: •A map drawn on a large sheet of paper •small sticky labels and a pen to write names on the labels. Often you will find that at the beginning of a party where you are running the games, not all the children have arrived when you start. To overcome this a game was needed that could be played by the children as they arrived. I drew a pirate's treasure map on a sheet of paper that I stuck to a board. On top of this I stuck a sheet of clear adhesive film 'FABLON'. Between each game I ask a few children up and ask them their names. I write their names onto small sticky labels about the size of a thumb nail. The children then stick these onto the map where they think that the treasure is buried. At the end of the games session I turn the map around and show that I had stuck a label on the back of the map to mark where the treasure was buried. The closest person to this wins the prize. If you need to pad it out a little, you can tell a short story about the pirate coming ashore with his treasure chest, and deciding on the different places that he might bury his treasure. This game can be used with any age group. Because the map is covered in plastic film you can easily peel the labels off, you can then use the map for repeat shows.
________________________________________
SOUND EFFECTS You will need: •A tape player and a tape with sounds that you have recorded. This is another game that is good at the start of a show if not all the children have arrived. Borrow some sound effects records from your local library. They are used by drama clubs and film makers. Record different sounds onto a tape leaving short breaks between each sound. Put in some easy ones such as a dog barking and chickens clucking, but put in some hard ones as well, such as submarine asdic noises and music boxes. Tell the children, that you are going to play them sounds from the television and the cinema. The first person with their hand up, will get the prize if they can say what the sound is. Tell them not to put their hand up until they are certain what the sound is. This game can be played by any age group. A variation on this is to use the first few notes of popular songs.
________________________________________
FIRST PERSON TO ME This game can be used with large numbers of children. It keeps them interested and can play for as long as you have questions. The object of the game is for a child to bring you an item that you ask for. The first child to you with that item gets the prize. Listed below are some examples. •A Loose tooth •A rose coloured shirt dress or blouse. (any colour will do) •A picture of a president (a coin or banknote) •Three hands on one wrist (a watch with hands) •A pair of white socks •A hair clip. Tell the children to be very careful that they don't bump into anyone as they are running up to you. If you run out of ideas you can look to see what different people are wearing. You often find a child that won't join in with the games as they never win anything. Choose something that only they have, this will make them want to take part.
________________________________________
BOAT OR CAR RACE You will need: (for each den or patrol) •A toy boat or car connected to a long length of string on a roller. This is an oldie but very good when you have a large group to keep amused and interested. You will need four toy boats or cars. These are attached to long lengths of twine which are wound around pieces of dowell or broom handle. Rotating the dowell winds on the twine and drags the toy car or boat along the floor. Split the group into two teams and sit each team on opposite sides of the hall. Choose the biggest person from each team, explaining to the children, that these people are going to try and win points for their team. My boats are red, blue, green and yellow. The first race we use the red and the blue boat. One team is told to shout for the red and the other team to shout for the blue. After the first race I change the boats for the other two boats. I tell the children that this is to ensure that there was no advantage, as perhaps the boats could have been different weights. I then run the new boats out and we have another race. The children get very excited during this game, but you have complete control. You only have to direct the two children running the boats. The rest of the children are sitting at the sides cheering their boat in.
________________________________________
ISLANDS You will need: •Four different colored bean bags •Four colored beads or balls to match the color of the bean bags•A small cloth bag to keep the balls in •A whistle or other noise maker. This is a variation on musical chairs, but the kids will not realise this the way that it is played. Place the four colored skittles at the four corners of your playing area. Tell the lads that these are islands. When you say "GO" they must run around the outside of the four islands in a clockwise direction, when you shout "CHANGE DIRECTION" they must run the other way round. When you blow the whistle, they must go and stand next to one of the islands. You do this a couple of times with no forfeits and nobody out, then you introduce the bag with the coloured beads. You reach into the bag and take one out, all the boys standing next to that colour has to do ten press-ups. You then start them all running again. This time all the boys who land on the color you pick out of the bag are out and have to sit in the middle (This keeps them out of the way). You then take away that bean bag and it's matching coloured ball. The next time round all the boys on the chosen color have to do a hand stand. The next time all the boys on the selected color are out and sit in the middle. You again remove the selected bean bag and it's matching colored ball. So you are down to two bean bags. By this time most of the boys will be out and you just keep playing with the two bean bags until you get to a final winning boy.
________________________________________
PASS THE PARCEL UPDATED You will need. •A timer or alarm clock with a loud ring - this should be in a small box. Pass the parcel is a bit old hat but the boys will enjoy this updated version. A timing device with a loud alarm connected to it is passed in a box around the circle. The person holding the box when the alarm goes off is either out or has to do a forfeit. There was a toy put out on the market several years ago that did just this. It had some name such as "TIME BOMB" or "GRENADE" you may have seen it.
________________________________________
THE LIMBO You will need: You will need: •A tape recorder with recorded music •A dowell, flat on 1 side, to act as a bar •2 large clothes pins balance the bar on •2 upright stands. These can be made from two pieces of dowell about one and a half metres high with a flat wooden base to make them stand upright. Place the two stands about four feet apart. Put one of the clothes pins on each stand at about four feet from the ground. Balance the bar on the clothes pins. If one clothes pin falls off then use two clothes pins per stand. Mark out the hall with four chairs and tell the players that they must walk around the outside of all the chairs. This prevents them bunching up, you only want one person at a time going under the bar. To begin you get all the players to stand in a single line at one side of the hall. You show them how to go under the bar, they must lean backwards and bend their knees to get under the bar. They must not touch the floor with their hands and they must not knock the bar off, anyone who does so is out. When everyone has been under the bar once it is lowered down a few inches and the process repeated Prizes are give to those who can get under the bar at the lowest setting. Ideal for all ages, girls or boys and can be played with any number. All you have to do is play the music and keep lowering the bar as they go around.
________________________________________
ANIMAL SNAP You will need: •Get several packs of animal snap type picture cards •make sure you have the same number of each animal card. Distribute these cards one to each person but tell them not to look at the picture. On the command go they must look at their card and by making the noise of that animal they must find all the other people in the hall with that card. A very noisy game ideal as an ice breaker at mixed parties. Don't forget to get your cards back afterwards.